![]() ![]() Mount & Blade engine loads everything into memory at startup! That means that EVERY single texture, sound and mesh will be loaded into memory. Keep in mind that I only took a quick sweep over the files and that I most likely did not list everything.ģ. ![]() The Brytenwalda team is to blame for these problems, NOT TALEWORLDS!įollowing are the things I shall lay out as problematic that need sorting out ASAP. ![]() Main reasons for low performance: Bad code, oversided textures and sounds, LOD nonusage. Main reasons for warband engine to crash: errors in BRF files, High memory usage. I spend some time in the Source code of the module (decompiled it) and the BRF files and I can only say that I’m CRYING, how can they release it in this state, and expect it NOT to crash and bug is beyond me. ![]()
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