Also this review ended up being longer than I thought, so I will split it up into two parts: part one (this post) will cover the things I liked about the game, and the second part will cover what I did not like about it and a quick wrap up. Note: obviously this review is my personal opinion so it will be subjective to some extent, but I will tie in aspects of game design that we have learned and discussed in class such as the tetrad of elements (mechanics, aesthetics, story, and technology), balance, flow, etc.
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